The team is in full swing working on the next major update. In the meanwhile, we have a small balancing patch going out with the following changes:

Cannon damage increased for levels 11-14

  • We currently are developing a better defensive answer to mass-attacks of mid-size units. For now, a Cannon damage boost will help pick up the slack.

Healers trigger air traps (once again)

  • Healers have become a staple high-level troop, but stay out of defensive range too safely, sometimes for the entire battle. Cue the Seeking Air Mines!

Miner movement speed reduced

  • Miners are a bit too speedy for a unit that burrows underground, making them too effective at overwhelming and wiping out entire Villages.

Attackers can deploy more of their army before Eagle Artillery will activate

  • Eagle Artillery's quick activation limits phase-based attacks more than it needs to. This change gives attackers more early battle flexibility.

Clash on!
The Clash of Clans team