The team is in full swing working on the next major update. In the meanwhile, we have a small balancing patch going out with the following changes:
Cannon damage increased for levels 11-14
- We currently are developing a better defensive answer to mass-attacks of mid-size units. For now, a Cannon damage boost will help pick up the slack.
Healers trigger air traps (once again)
- Healers have become a staple high-level troop, but stay out of defensive range too safely, sometimes for the entire battle. Cue the Seeking Air Mines!
Miner movement speed reduced
- Miners are a bit too speedy for a unit that burrows underground, making them too effective at overwhelming and wiping out entire Villages.
Attackers can deploy more of their army before Eagle Artillery will activate
- Eagle Artillery's quick activation limits phase-based attacks more than it needs to. This change gives attackers more early battle flexibility.
Clash on!
The Clash of Clans team